SubstanceDesigner / ノードレシピ

Relief

Leaf

詳細
使用ノード
Shape / [Pattern] Ridged Bell
Histgram Scan
Blend /[Blending Mode] Subtruct

Geometrical Pattern

Octagon,Square

詳細
使用ノード
Polygon 2 / [Sides] 8,[Scale] 1
Polygon 2 / [Sides] 8,[Scale] 1.25
Blend /[Blending Mode] Subtruct
Bevel / [Distance] -0.1

Blend /[Opacity] 0.5,[Blending Mode] Copy

Woods

Grain 1

詳細
使用ノード
Gradient Linier 2
Warp
Gaussian Noise
Directional Warp
Directional Noise 2

Grain 2

詳細
使用ノード
Directional Noise 2
Directional Warp / [Warp Angle] 90
Gausssian Noise

Knot

詳細
使用ノード
Shape / [Pattern] Paraboloid
Warp
Gaussian Noise
Gradient (Dynamic)
Gradient Liner 2
Invert Grayscale

Marble-Slabs

Marble-Slab 1

詳細
使用ノード
Cells 2
Directional Warp*2
Cloud 2

Transform 2D
Warp
Gaussian Noise
Blend
Levels
Crystal 1
Directional Warp
Blend

Fabrics

Weft 1

詳細
使用ノード
Fiver 1
Transform 2D / [Tiling Mode] No Tiling (Absolute)
Blend
Anisotropic Noise
Ttansform 2D
Blend
Shape / [Pattern] Bell
Levels
Tile Generator / [Luminance Random] 0.4 , [Blending Mode] Max

Weft 2

詳細
Weave 2と45度回転させたWeave 2を組み合わせてベースを作成。Multi Dir. Warp Grayscaleでほつれ表現。
使用ノード
Weave 2
Blend / [Blending Mode] Max (Lighten)
Weave 2 / [Rotate 45 Degrees] True
Multi Dir. Warp Grayscale / [Mode] Max
Gaussian Noise

Fold

Damage

Crack

詳細
Tile Generatorからボロノイ分割を作成。
使用ノード
Tile Generator / [Pattern]Disc,[Scale Random] 1,[Luminance Random] 1
Distance / [Combine Source/Distance] Only Source
Edge Detect
Warp
Slope Blur Grayscale

Other

Safe Transfrom Color/Grayscale

Transfrom 2Dのタイリング保持バージョン。

 

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